Wrapper around an OpenGL fragment shader: a program executed on the GPU that computes the colors of pixels.
More...
#include <GLUtil.hh>
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| FragmentShader (const std::string &filename) |
| Instantiates a fragment shader. More...
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| FragmentShader (const std::string &header, const std::string &filename) |
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bool | isOK () const |
| Returns true iff this shader is loaded and compiled without errors. More...
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| Shader (GLenum type, const std::string &filename) |
| Instantiates a shader. More...
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| Shader (GLenum type, const std::string &header, const std::string &filename) |
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| ~Shader () |
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Wrapper around an OpenGL fragment shader: a program executed on the GPU that computes the colors of pixels.
Definition at line 426 of file GLUtil.hh.
openmsx::FragmentShader::FragmentShader |
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const std::string & |
filename | ) |
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explicit |
Instantiates a fragment shader.
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filename | The GLSL source code for the shader. |
Definition at line 298 of file GLUtil.cc.
openmsx::FragmentShader::FragmentShader |
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const std::string & |
header, |
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const std::string & |
filename |
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) |
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The documentation for this class was generated from the following files: